effect give @a[tag=spy,scores={CarrotSticky=1..}] invisibility 10 1 true
xp set @a[tag=spy,scores={CarrotSticky=1..}] 10 levels
tag @a[tag=spy,scores={CarrotSticky=1..}] add used
scoreboard players set @a[tag=spy] CarrotSticky 0
execute as @a[tag=used,tag=spy,level=10] at @s run scoreboard players set @s Ability_Cooldown 30
function usdp:spyclock