execute as @a[tag=crazed_fisherman] at @s run scoreboard players remove @s Ability_Cooldown 1
execute as @a[tag=crazed_fisherman,tag=used] at @s unless score @s Ability_Cooldown matches 0 run schedule function usdp:crazed_fisherman_clock 1s
execute as @a[tag=crazed_fisherman,tag=used,scores={Ability_Cooldown=0}] run function usdp:use_again